Thursday 16 May 2019

TOOLKIT 2 SUBMISSION

Animation

Term 1: Moom poses (action / dramatic static poses).
Term 1: Weight lifting exercise using Moom (Rendered or as a Playblast).
Term 1: (Charlie Chaplin) dope sheet & ‘extremes/in-betweens’ pose test (as a playblast)
Term 2: Inforgraphic/Title Credits
Term 2: Facial Animation
Term 2: Acting Classes (No upload/link required)

Drawing (Analogue Work)

Term 1: Life Drawing: Photographs of your drawings from term 1
Term 1: Character Design: Character Bible & weekly tasks (uploaded as a PDF)
Term 2: Life Drawing: Photographs of your drawings from term 2
Term 2: Analogue Sculpting (Photo of your model)

Maya & Associated Software

Term 1 & 2:  Pipeline 1 Part 1 - Head Modelling (show the final model and mesh)
Term 1 & 2:  Pipeline 1 Part 2 - Body Modelling (show the final model and mesh)
Term 1 & 2:  Pipeline 1 Part 3 - UV Layout (show the final model and UV Maps)
Term 1 & 2:  Pipeline 1 Part 4 – Skinning
Term 1 & 2:  Pipeline 1 Part 5 – Body Rigging
Term 1 & 2:  Pipeline 1 Part 6 – Facial Rigging Part 1
Term 1 & 2:  Pipeline 1 Part 7 – Facial Rigging Part 2
Term 1 & 2:  Pipeline 1 Part 8 – Facial Rigging Part 3
Term 1 & 2:  Pipeline 1 Part 9 – Texturing
Term 1 & 2:  Pipeline 1 Part 10 - Turnarounds
Term 1 & 2:  Lighting & Rendering 2 - Arnold Part 2 (All tutorials)
Term 2: Intro to Mudbox 

PIPELINE: Complete Skinning Pose Space Deformers Lower






PIPELINE: Skinning - Pose Space Deformers Upper Body






Wednesday 15 May 2019

Lighting and Rendering: Motion Blur



Lighting and Rendering: (Faking) Caustics


Mudbox Final Submission





I've some technical difficulties with mudbox and Maya in terms of my textures. These are renders of some scenes where I managed to get a render in Maya. However, I added more things to the scene in Mudbox but unfortunately I could not get the textures to show in Maya. 

PIPELINE: Skinning - Blending Weights Lower Body




PIPELINE: Skinning - Blending Weights Upper Body






Premise Reflective Statement


I feel like with premise I both underestimated it as well as at times overestimating it. My time management on this project was not good enough and I'm disappointed that I know there was wasted time. At the beginning of the project I wasted 6 weeks on an idea that was not really going anywhere before I finally put a stop to it. After that I really did struggle in terms of thinking of stories and ideas that I would feel happy about doing for a year and a half. Finally after some talks I was able to find a framework that also worked with my way of thinking.

Once I got onto my current idea I felt like I was finally getting somewhere. However, throughout this project I let worry get in the way of me progressing and ended up procrastinating leading up to my OGR. I let ambiguity stop me from experimenting with this project and I wish that I had just said "**** it" more often and just went for it. Despite this I was happy that once I got to making animatics, each one then lead me to better understanding my story and felt like each one impacted the other. Character design was hit or miss, I had moments where I would really thrive and come out with something good, but at points I let correct anatomy stop myself from exploring characterization or textures. Once I had gotten over the anatomy trouble though I feel like I was able to better understand my characters and it allowed me to better explore the kind of character they are going to be.

Overall, I am happy with my story and my characters. Having presented at the crit and hearing that this idea could be seen as a short film was amazing to hear. As well as, the tweaks and changes I need to make inspiring me to work more on developing this idea to the best it can be. Something I will always need to improve on with projects is time management and not allowing myself to procrastinate because I'm unsure or worried that what I'm doing is wrong.

Lighting and Rendering: Stand Ins


Lighting and Rendering: AOVs


Lighting and Rendering: Subsurface Scattering


Wednesday 8 May 2019

Premise Loose Animatic Four



Due to some technical difficulties there are some visual and audio glitches with this animatic. However, they seem to be quite minor and do not impact the story too much.

Premise Character Bible

Final Rendered Film