These are some normal map texture tests. They are a little hard to see but I made mud and ground stamps for Mudbox and then applied them. I thought they looked a bit too realistic so I used the smooth brush to make them more subtle, then I plan on letting texture paintings do the rest. I had no unknown problem when I brought the Normal maps into Maya, which was black dots appearing. However, when I looked in the render view they did not appear which is good but I would like to know if this is an issue or something I can ignore.
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