Wednesday, 22 May 2019
Thursday, 16 May 2019
TOOLKIT 2 SUBMISSION
Animation
Term 1: Moom poses (action / dramatic static poses).
Term 1: Weight lifting exercise using Moom (Rendered or as a Playblast).
Term 1: (Charlie Chaplin) dope sheet & ‘extremes/in-betweens’ pose test (as a playblast)
Term 2: Inforgraphic/Title Credits
Term 2: Facial Animation
Term 2: Acting Classes (No upload/link required)
Drawing (Analogue Work)
Term 1: Life Drawing: Photographs of your drawings from term 1
Term 1: Character Design: Character Bible & weekly tasks (uploaded as a PDF)
Term 2: Life Drawing: Photographs of your drawings from term 2
Term 2: Analogue Sculpting (Photo of your model)
Maya & Associated Software
Term 1 & 2: Pipeline 1 Part 1 - Head Modelling (show the final model and mesh)
Term 1 & 2: Pipeline 1 Part 2 - Body Modelling (show the final model and mesh)
Term 1 & 2: Pipeline 1 Part 3 - UV Layout (show the final model and UV Maps)
Term 1 & 2: Pipeline 1 Part 4 – Skinning
Term 1 & 2: Pipeline 1 Part 5 – Body Rigging
Term 1 & 2: Pipeline 1 Part 6 – Facial Rigging Part 1
Term 1 & 2: Pipeline 1 Part 7 – Facial Rigging Part 2
Term 1 & 2: Pipeline 1 Part 8 – Facial Rigging Part 3
Term 1 & 2: Pipeline 1 Part 9 – Texturing
Term 1 & 2: Pipeline 1 Part 10 - Turnarounds
Term 1 & 2: Lighting & Rendering 2 - Arnold Part 2 (All tutorials)
Term 2: Intro to Mudbox
Term 1: Moom poses (action / dramatic static poses).
Term 1: Weight lifting exercise using Moom (Rendered or as a Playblast).
Term 1: (Charlie Chaplin) dope sheet & ‘extremes/in-betweens’ pose test (as a playblast)
Term 2: Inforgraphic/Title Credits
Term 2: Facial Animation
Term 2: Acting Classes (No upload/link required)
Drawing (Analogue Work)
Term 1: Life Drawing: Photographs of your drawings from term 1
Term 1: Character Design: Character Bible & weekly tasks (uploaded as a PDF)
Term 2: Life Drawing: Photographs of your drawings from term 2
Term 2: Analogue Sculpting (Photo of your model)
Maya & Associated Software
Term 1 & 2: Pipeline 1 Part 1 - Head Modelling (show the final model and mesh)
Term 1 & 2: Pipeline 1 Part 2 - Body Modelling (show the final model and mesh)
Term 1 & 2: Pipeline 1 Part 3 - UV Layout (show the final model and UV Maps)
Term 1 & 2: Pipeline 1 Part 4 – Skinning
Term 1 & 2: Pipeline 1 Part 5 – Body Rigging
Term 1 & 2: Pipeline 1 Part 6 – Facial Rigging Part 1
Term 1 & 2: Pipeline 1 Part 7 – Facial Rigging Part 2
Term 1 & 2: Pipeline 1 Part 8 – Facial Rigging Part 3
Term 1 & 2: Pipeline 1 Part 9 – Texturing
Term 1 & 2: Pipeline 1 Part 10 - Turnarounds
Term 1 & 2: Lighting & Rendering 2 - Arnold Part 2 (All tutorials)
Term 2: Intro to Mudbox
Wednesday, 15 May 2019
Mudbox Final Submission
I've some technical difficulties with mudbox and Maya in terms of my textures. These are renders of some scenes where I managed to get a render in Maya. However, I added more things to the scene in Mudbox but unfortunately I could not get the textures to show in Maya.
Premise Reflective Statement
I feel like with premise I both underestimated it as well as at times overestimating it. My time management on this project was not good enough and I'm disappointed that I know there was wasted time. At the beginning of the project I wasted 6 weeks on an idea that was not really going anywhere before I finally put a stop to it. After that I really did struggle in terms of thinking of stories and ideas that I would feel happy about doing for a year and a half. Finally after some talks I was able to find a framework that also worked with my way of thinking.
Once I got onto my current idea I felt like I was finally getting somewhere. However, throughout this project I let worry get in the way of me progressing and ended up procrastinating leading up to my OGR. I let ambiguity stop me from experimenting with this project and I wish that I had just said "**** it" more often and just went for it. Despite this I was happy that once I got to making animatics, each one then lead me to better understanding my story and felt like each one impacted the other. Character design was hit or miss, I had moments where I would really thrive and come out with something good, but at points I let correct anatomy stop myself from exploring characterization or textures. Once I had gotten over the anatomy trouble though I feel like I was able to better understand my characters and it allowed me to better explore the kind of character they are going to be.
Overall, I am happy with my story and my characters. Having presented at the crit and hearing that this idea could be seen as a short film was amazing to hear. As well as, the tweaks and changes I need to make inspiring me to work more on developing this idea to the best it can be. Something I will always need to improve on with projects is time management and not allowing myself to procrastinate because I'm unsure or worried that what I'm doing is wrong.
Tuesday, 14 May 2019
Analogue Sculpting - Week 1
In the first week of sculpting we had to build our base before we got to use the clay. We used wire and twisted it to act as a skull for the sculpture. After we wrapped tin foil around it to make it fit into the pipe of the base and then used milliput to hold it in place. We then had to leave it for a week to harden.
Thursday, 9 May 2019
Wednesday, 8 May 2019
Premise Loose Animatic Four
Due to some technical difficulties there are some visual and audio glitches with this animatic. However, they seem to be quite minor and do not impact the story too much.
Tuesday, 7 May 2019
Monday, 6 May 2019
Sunday, 5 May 2019
Friday, 3 May 2019
Thursday, 2 May 2019
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After some talks, I was advised to step away from my sketch book and try using a different medium on a bigger scale. I then got...
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Presentation 1 by Alfie Gunter on Scribd