Sunday, 13 May 2018
Toolkit 1 - Maya Submission
Introduction to Maya
1.
3D Modelling in Autodesk Maya
2.
Block Modelling
3.
Common Shaders
4.
Animation Part 1: Using Rigs
5.
Animation Part 2: Using Motion Paths
6.
Animation Part 3: Using MEL
7.
Animation Part 4: Dynamics
Lighting and Rendering
1.
Arnold part 2: Sampling & Noise Reduction
2.
Arnold Part 3: Ray Depth
3.
Arnold Part 5: Maya Lights
4.
Arnold Part 6: Light Filters
5.
Arnold Part 11: Standard Surface Shader
Pre-Visualisation 1
1.
Camera Part 2 - Pan Shot
2.
Camera Part 3 - Roll Shot
3.
Camera Part 4 - Pitch Shot
4.
Camera Part 5 - Dolly Shot
5.
Camera Part 6 -Crane Shot
6.
Camera Part 7 - Distance Shots
7.
Camera Part 8 - Coverage
8.
Camera Part 9 - Camera shake
9.
Camera Part 10 - Contra-Zoom
Modeling 1: Digital Sets
1.
Part 1: Modelling
2.
Part 2: UV Layout & Texture Preparation
3.
Part 3: Lighting
4.
Part 4: Texturing
5.
Part 5: Bump, Specular Maps, & Final Composite
3D Animation 1: Principles
1.
Key frames & Curves: Bouncing Ball On The Spot
2.
Key Frames & Curves: Creating Settle & Rest
3.
Key Frames & Curves: Creating Secondary Action
4.
Key Frames & Curves: Creating Squash & Stretch
5.
Key Frames & Curves: Installing & Using 'Felix Jnr' Character Rig
Rigging & Skinning 1
1.
Biped Rigging Part 1: Feet & Legs
2.
Biped Rigging Part 2: Spine
3.
Biped Rigging Part 3: Arms
4.
Biped Rigging Part 4: Head, Neck, & Final Grouping
5.
Skinning Method 1: Interactive Weighting, Component Editor, & Paint Weights
Modelling 2: HS & Organic
1.
Hard Surface Modelling Part 1
2.
Hard Surface Modelling Part 2
3.
Hard Surface Modelling Part 3
4.
Organic Modelling Part 1
5.
Organic Modelling Part 2
4 .Organic Modelling Part 3
3D Animation 1: Class Activities
1.
Max for Maya Character Rig
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